17  Campaign State Trackers

These trackers are filled in by the GM between sessions. Players see the current state — not the underlying mechanics that produced it.

Print this page. Update it between sessions. Put it on the table at the start of each session.


17.1 Faction Reputation

Your standing with each major faction. Reputation affects what information you receive, what resources are available, and how NPCs treat you in public.

Faction Level Title Notes
City Council ☐1 ☐2 ☐3 ☐4 ☐5 _____________
Dawnborn (collective) ☐1 ☐2 ☐3 ☐4 ☐5 _____________
Restorers ☐1 ☐2 ☐3 ☐4 ☐5 _____________
The Desperate ☐1 ☐2 ☐3 ☐4 ☐5 _____________
Healers’ Guild ☐1 ☐2 ☐3 ☐4 ☐5 _____________
Spire Scholars ☐1 ☐2 ☐3 ☐4 ☐5 _____________
Merchants’ Compact ☐1 ☐2 ☐3 ☐4 ☐5 _____________
Ashfen Clans ☐1 ☐2 ☐3 ☐4 ☐5 _____________
Dusk Parishes ☐1 ☐2 ☐3 ☐4 ☐5 _____________

Faction Reputation Levels

Level Title What It Means
1 Unknown They haven’t formed an opinion about you
2 Noticed They know who you are; neutral or cautious
3 Trusted They share information willingly; limited requests answered
4 Allied They act on your behalf in specific situations
5 Committed They take significant risks for you; you’re part of their story

17.3 City Crisis Level

The overall pressure the city is under. This affects what encounters are possible, how NPCs behave, and which faction actions fire automatically.

Current level: ☐1 ☐2 ☐3 ☐4 ☐5 ☐6 ☐7 ☐8 ☐9 ☐10

Level State What This Means
1–2 Stable Players can operate without urgency; no automatic faction escalation
3–4 Tense Restorers holding public meetings; Desperate vigils visible; Council nervous
5–6 Active Crisis Demonstrations; Restorer-Reckoning split widening; Chancellor’s ultimatum issued
7–8 Near Collapse Riots possible; Council considers martial law; food rationing
9–10 Collapse Violence in streets; Dawnborn decisions forced; players must act this session

Campaign start: Level 3–4.

Moves pressure up (+1): - Food rationing announced - Reckoning incident in public - Dawnborn publicly refuses or goes missing - Council fails to act on a deadline - Player action that destabilizes existing arrangements

Moves pressure down (−1): - Players resolve a supply problem - A Dawnborn’s position becomes clear and positive - Faction conflict de-escalated through player action - Council takes a credible public action


17.4 Key NPC Status

Running notes on the NPCs most likely to come up. Update when their situation changes.

NPC Current Situation Last Known Location Players’ Standing
Chancellor Ostenveld Council Hall
Theron Waide Archive
Brother Edoran Restorer compound
Harran Mobile
Warden Keseph Spire Quarter
Isolde Menth Spire lab
Sera Voss Lowmark/Dawnhalls
Tomas Areth Highmark office
Lira Anwick Lowmark Healing House
Helka Wayfarer’s Rest

17.5 Active Threads

Player-initiated threads the GM should track between sessions.

Thread Status Notes
☐ Active ☐ Resolved ☐ Stalled
☐ Active ☐ Resolved ☐ Stalled
☐ Active ☐ Resolved ☐ Stalled
☐ Active ☐ Resolved ☐ Stalled
☐ Active ☐ Resolved ☐ Stalled

17.6 The GM’s Current Wild Card

One thing ready that the players don’t know about yet. Changed between sessions.

Current wild card: ________________________________

The wild card is the thing that can make this session unexpected. It should connect to something the players already care about — a complication, a revelation, or a presence that wasn’t expected. See Session Prep Cards in gm-tools.md for examples.


This tracker is the table’s shared memory. It’s only useful if it’s updated.