A condensed reference for players and GMs. NPC roster, skill check DCs, stat block index, prices, ritual mechanics, and travel times are all player-visible. Ending outcomes and the moral scorecard are GM-only — collapsed below.
NPC Roster at Campaign Start
| Chancellor Ostenveld |
City executive |
Council Hall, Outer Ring |
City Council |
Neutral - professional, watchful |
| Theron Waide |
Archivist |
Archive, Spire Quarter |
Independent |
Guarded - carrying guilt |
| Sera Voss |
Emergency responder / protector |
Lowmark / Dawnhalls |
Dawnborn |
Warm - assumes goodwill until contradicted |
| Tomas Areth |
Mediator / de facto judge |
Highmark office |
Dawnborn |
Calm - assessing |
| Lira Anwick |
Healer / grey sickness specialist |
Lowmark care houses |
Dawnborn |
Reserved - protective of her time |
| Brother Edoran |
Restorer leader |
Ashfen Gate compound |
Restorers |
Patient - waiting to be trusted |
| Isolde Menth |
Senior Spire Scholar |
Spire Quarter |
Spire Scholars |
Abrupt - interested in useful people |
| Harran |
Reckoning commander |
Mobile |
Reckoning |
Cold - sees the players as a variable |
| Warden Keseph |
Spire Theoretical Division head |
Spire Quarter |
Spire / Solennite |
Dismissive - hiding something |
| Sevra Dain |
Healers’ Guild Master |
Lowmark Healing House |
Healers’ Guild |
Professional - cooperative if deserved |
| Saret Onn |
Merchants’ Compact senior rep |
Compact House, Highmark |
Merchants’ Compact |
Cordial - transactional |
| Helka |
Wayfarer’s Rest proprietor |
Ashfen Gate |
Independent (Restorer sympathizer) |
Helpful - knows everyone |
| Petra Vane |
Dawnborn (hiding) |
Greenhollow village |
Dawnborn |
Frightened - needs approach carefully |
| Aldric Stone |
Dawnborn (dock master) |
Lowmark docks |
Dawnborn |
Tired - wants this to be over |
| Cormac Drell |
Dawnborn (dock master, supply runs) |
Lowmark |
Dawnborn |
Practical - do the work |
| Ysel Maren |
Dawnborn (Auris faith) |
Auris Cathedral |
Dawnborn |
Spiritual - has made peace |
| Harrow Seld |
Dusk Parish delegate |
Lowmark / Ashfen Gate |
Parishes |
Impatient - suffering has run out of patience |
| Erem |
Ashfen Wadewalker |
Saltgrass Clan territory |
Ashfen Clans |
Skeptical - been dismissed before |
Skill Check Reference
All significant skill checks across all five sessions. Format: Skill (DC) - What it does.
Session 1
| Persuasion (approach Theron honestly) |
12 |
He shares more than he planned |
| Insight (Theron is hiding something) |
13 |
Players recognize the specific nature of his fear |
| Investigation (Archive notation system) |
14 |
Decode the cipher; locate shelf 4-17-3 |
| Perception (Reckoning watcher at Archive steps) |
13 |
Spot the observer |
| Persuasion (locate Desperate contact in Lowmark) |
12 |
Find a sympathetic contact |
Session 2
| Persuasion (build trust with a Dawnborn) |
12 |
Open honest conversation about the ritual |
| Insight (Lira’s position on the ritual) |
14 |
Read that she would say yes under certain conditions |
| Insight (Tomas’s third-option thinking) |
15 |
Understand he’s calculating something he hasn’t said |
| History (Auris schism context) |
12 |
Understand why the cathedral is divided |
| Persuasion (access Restorer meeting) |
10 |
Get in the door for the Sevenday meeting |
Session 3
| Persuasion (meeting with Edoran) |
14 |
Access through Restorer intermediary |
| Arcana (Isolde’s alternative theory) |
15 |
Understand the transfer method’s viability |
| Persuasion (Chancellor private meeting) |
15 |
Get unscheduled direct access |
| Deception (maintain dual faction relationships) |
14 |
Avoid faction relationship frost |
| Investigation (Compact payment records) |
16 |
Find the Keseph payment trail |
Session 4
| Perception (identify Reckoning forces) |
13 |
Know the composition of the opposition |
| Persuasion (Harran mid-combat) |
16 |
Create a pause in the combat (encounter beat trigger) |
| Insight (Harran’s doubt) |
14 |
Read that he’s not fully certain anymore |
| Stealth (observe Reckoning watcher) |
16 |
Watch them without being seen |
| Investigation (Aldric’s location) |
13 |
Find him in Lowmark before the Reckoning does |
Session 5
| Persuasion (each Dawnborn, final position) |
Varies |
Shift an uncertain Dawnborn to willing |
| Arcana (Inversion Circle timing) |
15 |
Understand the 6-second window technically |
| Persuasion (Keseph confrontation) |
16 |
Force acknowledgment before combat (avoid combat) |
| Investigation (Theron’s accounting) |
10 |
Read the full 11-year record he’s prepared |
| Insight (Corven’s letter) |
12 |
Understand his belief vs. reality gap |
Stat Block Index
| Reckoning Scout |
1/4 |
1-4 (ambient) |
Lurker, not combatant unless cornered |
| Reckoning Footsoldier |
1/2 |
3-4 |
Basic opposition |
| Aldric Stone (unwilling Dawnborn) |
1/2 |
4 |
“I Don’t Want This” trait; non-combatant |
| Petra Vane |
1 |
4 |
“The Choice Not Made” trait; narrative mechanic |
| Reckoning Veteran |
1 |
4 |
Stone Smasher trait; Pack Tactics |
| Harran (Reckoning Commander) |
4 |
4 |
Argument trait; Guerrilla Commander; Shield Block |
| Warden Keseph |
3 |
5 |
7th-level spellcaster; Twilight Dependency trait |
Full stat blocks appear in the relevant session chapters.
Price Reference
All prices in silver Writs (wr) or copper Marks (m). 10 Marks = 1 Writ.
Food and Drink
| Bowl of Lowmark Stew |
2m |
| Lumenbread (loaf) |
4m |
| Fresh vegetables (bunch) |
8m |
| Smoked river fish |
3m |
| Greywheel cheese (wedge) |
1 wr |
| Ale (tankard) |
5m |
| Wine (cup) |
1 wr |
| Ashfen marsh oil (vial) |
3 wr |
| Trail ration (one day) |
8m |
Lodging and Services
| Common room bed (per night) |
3m |
| Private room (per night) |
1 wr |
| Good inn room with meals |
3 wr |
| Healer’s consultation |
5m-2 wr |
| Grey sickness compound (monthly) |
3 wr |
| City guide (per day) |
1 wr |
| Lantern rental (per day) |
2m |
Equipment
| Amber lantern (standard) |
15 wr |
| Amber lantern (workshop grade) |
40 wr |
| Lamp oil (flask, 8 hours) |
3m |
| Cold-weather wool cloak |
8 wr |
| Standard rope (50 ft.) |
1 wr |
| Paper (10 sheets) |
3m |
| Writing kit |
2 wr |
Ritual Mechanics Quick Reference
Key numbers for Session 5. Full mechanics in setting.md.
The Inversion Pathway (Ending A): - All 10 Dawnborn must be within the Ashring circle simultaneously - 6-second window for activation (1 combat round) - Requires willing cooperation from each - cannot be forced - Each Dawnborn extinguished; their Lux Anchor energy inverts the binding
Partial Ritual Effects: | Dawnborn Participating | Effect | |————————|——–| | 1-2 | Temporary brightening (days); no lasting effect | | 3-4 | Brightening (weeks); mild grey sickness improvement | | 5 (standard) | Measurable crop improvement; grey sickness slows | | 5 (surge-phase anchors: Sera/Tomas/Ysel/Lira/Petra) | Better improvement; grey sickness halts | | 10 (inversion path) | Sun returns; all 10 Dawnborn extinguished |
Isolde’s Transfer Method (Ending C): - Extracts Lux Anchor energy into a resonant architectural structure - Requires the Cathedral of Auris (scale required) - Cathedral destroyed in process; sun returns; all 10 Dawnborn survive - 30% risk of catastrophic failure (energy release rather than transfer)
Ritual Round Mechanic (if interrupted): - Round 1 interrupt: Ritual pauses, can restart - Round 2 interrupt: Partial activation; 1d4 Dawnborn lose anchor without sun return - Round 3 interrupt: Activation cascade; roll on partial ritual effects table - Round 4 interrupt: Full catastrophe; energy release, Ending F
The 10 Dawnborn at a Glance
| Sera Voss |
Protector / emergency responder |
Steadfast |
Opposed (will protect others) |
| Tomas Areth |
Mediator / de facto judge |
Precise |
Undecided (calculating) |
| Lira Anwick |
Healer / grey sickness specialist |
Devoted |
Ambivalent (would say yes if alternatives fail) |
| Petra Vane |
Former city guard (hiding) |
Frightened |
Undecided (needs to be found) |
| Aldric Stone |
Dock master |
Withdrawn |
Reluctant no (almost yes) |
| Cormac Drell |
Dock master / supply runner |
Grounded |
Uncertain (doing the work while deciding) |
| Ysel Maren |
Auris faith practitioner |
Peaceful |
Willing (has made peace with it) |
| Orya Doss |
Mapmaker |
Methodical |
Conditional (wants proof the ritual works) |
| Davin Shore |
Tavern musician |
Melancholy |
Willing (has been waiting to decide for years) |
| Nin Fletch |
Spire apprentice researcher |
Analytical |
Opposed (believes in Isolde’s alternative) |
GM Only — Faction State by Ending
| A (full consent) |
Vindicated; cautious celebration |
Remembered; transformed into legacy |
Grief + vindication |
Split: relief + guilt |
Rebuilding practice under sunlight |
| B (partial) |
Politically cautious; incomplete outcome |
Living with the distinction between chosen and protected |
Partial satisfaction; will press for more |
Reduced pressure; not satisfied |
Grey sickness improving; still working |
| C (transfer) |
Complicated by Cathedral loss |
Alive; adjusting to ordinary life |
Theological crisis; some see it as divine |
Satisfied with outcome |
Healer-researcher partnership with survivors |
| D (no sun) |
Diminished; survival politics only |
Continued in their roles; no symbolic weight now |
Ongoing; next generation takes over |
Continued pressure; no resolution |
Ongoing; grey sickness management continues |
| E (forced) |
Quietly ashamed; publicly claiming necessity |
Survivors carry the moral weight of being chosen |
Conflicted; some vindicated, some horrified |
Split; some satisfied, some fled |
Managing trauma alongside illness |
| F (collapse) |
Surviving; may not be the same Council |
Still present; no ritual change |
Reorganizing; leadership transition |
Most active they’ve ever been |
Essential services; city depends on them |
GM Only — Moral Scorecard (Session Tracking)
Fill this in session by session. Use at Session 5 to guide which ending feels true.
Likely ending based on dominant axes: _______________
Notes on specific choices that shifted the pattern:
Journey Times from Varenhold
| Dusk Parishes (nearest village) |
4 hours |
8 hours |
| Ashfen Clan territory (marsh edge) |
3 hours |
5 hours |
| Graymere Holds (nearest pass) |
2 days |
4 days |
| Solenne |
4 days |
8 days |
| Arveth Compact (nearest city) |
5 days |
10 days |
Currency Reference
| Copper |
Mark |
Base unit |
| Silver |
Writ |
10 Marks |
| Gold |
Amber Script |
100 Writs |
Note: Pre-twilight marks (thicker, better copper) are worth ~12 to the Writ to savvy merchants.
End of Appendix. For full context on any entry, see the relevant chapter indicated in the reference.